Flames of War after action report
I have been focused on painting the Russian horde: a huge number of low quality troops, that constitute a human wave on the battlefield. I was pretty prolific during the month of January, so now have the following painted up: Battalion command consists of the command stand, the 2nd in command, and the Kommisar. They have a platoon of soviet Anti-Tank rifles attached. I have two platoons of Soviet Infantry; one unit is armed with rifles, and the other with Submachine guns. These platoons are supported by a Maxim heavy machine gun, and a light 50mm mortar. I also have an artillery platoon of 2 Zis-3 76mm cannon and the support stands. These guns are great as they can be used either as artillery weapons, or in an anti-tank direct fire role. The infantry and guns are supported by a unit of 5 T-34 medium tanks. To round it out, my sniper made it into the game as well.
The game was played on a small 4x4 board, probably better suited to an infantry-only engagement. The east side featured a small village on the Russian steppe, and we agreed this would be objective of the game: Devon’s tanks with Falchimjaeger support would attempt to clear the village, while my soviets would need to defend it. Despite the soviet advantage in numbers, the real advantage went to the Germans with that big Tiger tank.
With the village to the east surrounded by stone walls and hedgerows, the center of the board
The soviets deployed first, in a two-line formation- The platoon of riflemen spread out along the walls to take the initial German thrust, while the sub-machine gunners dug into the village to await the close-quarters fighting that was sure to ensue. On the soviet left flank, I deployed the AT rifles along a hedgerow to act as a tripwire and to slow any armored advance. The T-34’s would arrive later in the game, and I held the Zis-3 guns back anticipating using them in an Artillery role.
Devon, meanwhile, split his units into two sections, with the PZ-IV’s on my right flank, and the Falchimjaegers on the right. His big cat would also make an appearance later in the game. As dawn broke over the scene, Devon launched his attack by throwing everything forward. The ridge and trees broke LOS from the Soviet lines, but he punched the tanks through the cleared woods; None bogged, and the established a good concealed base of fire from the tree line overlooking the defensive lines along the village.
The soviet command responded by realizing the big guns would be needed to counter this
While the right flank seemed manageable, the left flank was in near collapse: The two Panzer IV’s supported an aggressive attack by the Falshimjaegers that found the left edge of the Soviet defenses, then swept around and behind them. The Village was now been pressed from both the West and the South, and the Soviet command was desperately feeding troops in to fill the gaps as the tanks and supported infantry let rip with machinegun fire and SABOT rounds.
It was clear that there were two desperate struggles that would determine the battle—Fist, the
Second, the battle for the Pig Barn had developed into a conflagration: The PZIV fired a SABOT into the building, crushing the defenders and covering the structure in a cloud of dust, debris and smoke. As the soviet resolve began to waver, the Kommisar grabbed the nearest unit that was about to run, and promptly shot the desperate troops. The remaining defenders realized it would be better to stay and face the Germans then to run in defeat, so they steeled their resolve. More units were sent into the barn to defend it, and as the Falchimjaegers prepared to assault, they were thrown back in a spray of submachine gun fire.
In the end, both sides fell back, exhausted and depleted. The soviets had nothing that could crack the German Tiger, but the Germans lacked the troops to clear and hold the village. So, the game ended in a draw, and both Devon and I resolved to press forward, painting up more units to flesh out our forces.
Kudo's to Devon for some beautifully painted miniatures, and a well played game!
Labels: Miniatures

4 Comments:
cough cough dork... cough coug
just kidding, man do i really want to try this
Amazing, The Miniatures look so real. I compliment you on you painting.
I to would love to play; I think I could really get into a game with pieces like that.
How well could we get this sort of game to work with 3 or more people? How much not in the mode of watching would the people over the first 2 be? Can it work well on a well-stocked game night? Shawn... thoughts?
Yes, it can defintely be played with more than 2 people. The way this is usually done is by 'splitting command'. Basically, two people to a side. For example, in this game that devon and I played, I had 2 platoons of riflemen, an AT Rifle platoon, a unit of 76mm artillery, and the T-34's. I would suggest splitting this so one person is controlling teh infantry, while the other is controlling the tanks & artillery. Both would probably end up with an enjoyable game and a lot to do
To make this MORE enjoyable, Devon and I need to paint more, so we each have more units to share.... I know Bryan is itching for a game, and I'd love to get the rest of you into it. Give Devon and I another month or so, and we'll have more fun stuff painted up!
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