Friday, December 29, 2006

Game Night, 12-28-06 Issues.

Greetings:

My apologies to all for the problems with Thursday. Michele's appointments at Dartmouth Hitchcock were not executed on time by the doctors. 3 hours of delays, including the mandatory dinner afterwards. We arrived at 1 pm, left town at 6 pm. Not expected.

My apologies to Shawn's friend Earl especially. He came from Burlington, and ended up going to Shawn's (hopefully not feeling shafted) because we wouldn't be back until 7. I tried to get Bryan to wrangle people from my house, temporarily to The Tavern on the Hill, but people arrived at my house at myriad times. :)

Everyone has my email with everyone's best phone numbers now.

We had a good time after 7 pm. Played a good game of Time's Up! (excellent party game, ranked in the top 100) guessing the names of famous people, then Ticket to Ride. Dan, Jay and Bryan ended up here after some recollecting.

The appointments make Michele's situation look better. Still no processing of the tests for info. Thanks to all for their support. :)

See people soon.

-Amos

Not much else to say

Plastic Crack, at games night

As I lay here listening to James Brown and watching my cat lick him self, I force my self to reflect on what I have done today. And really, I have not done much, but don’t fret, I really planed on doing nothing and just to relax and figure out what I need to get done this weekend at work.

So really not wanting to think about work, I procrastinated and waited for games night at Amos’s house, and an idea flashed though my head, something I could post about.

The last couple times at our games night we have ended up starting and finishing our night with some “plastic crack”, or video games. Is this a good thing or bad? Really I don’t care, it’s a good time and I enjoy the time spent with friends, the zoning out I can do in front of a TV and then the game play of the board games we play.

What my idea is was to introduce a video game that most of the group has played, but not together. We all have played or talked about the “first person shooters” that take more than just running around and killing what ever you see. For example the games like Splinter Cell, Ghost Recon, Rainbow Six (all tom Clancy stuff) and the gulf war games. These games involve great control of the character, thought out game play and some sort of strategy. And with the newer games there is coop play where two players can play together to finish a level. I have done a bunch of this kind of play with a friend of mine who is REALLY into these game (he’s in the army).

Would this be a good idea, or would it be a distraction from what we usually do, would it be a welcome change, or a one night that everyone goes home and decided, “That was a BAD idea!” Or would this be a good thing to focus on a cretin location, like my house. (that we have not used yet due to its constant state of being trashed)

Any ways, its 0200 and I'm up till when ever I want to go to bed, I got to work nights this weekend, and the cat is done licking him self, so I can go on living my life!

See ya next week!
Squid

Thursday, December 28, 2006

Miniature Wargaming

Well, I've been prompted to add my two cents to this little blog, so I thought I would start by following up on some of Amos' comments below regarding miniature wargaming. One thing to keep in mind as you read this: Amos is a boardgamer, and I am a miniature wargamer. While these game genres overlap, and I may enjoy a lot of boardgames (and Amos may enjoy miniature wargaming), they are in many ways different.

So, what is Miniature Wargaming, or more specifically: Historical Minature Wargaming?

There are several aspects to Historical Miniature wargaming, all of which I find very appealing. First, is researching a period that you are interested in. For some, it may be the history of ancient Rome and Carthage, for others it may be the English Civil War. For many, it is the wars of Napoleon, or even World War Two. Research generally includes reading extensively about the era in which you have an interest... Not just in the warfare and tactics of the period, but also the political landscape, and the context for when the events occured. I find this absolutely facinating. As you learn more about the period, many wargamers drill down into weapons and tactics, uniform colors, and systems for command and control.

From there, the wargammer may select his or her rules, and begin building a force of metal (or, nowadays, plastic) miniatures. For many of us, collecting little metal soldiers is very satisfying in a nostalgic sort of way... Actually, it was this aspect that drew me into wargaming as an adult. Today, the collecting has become a huge part of my hobby as I buy and sell on Ebay, review companies and lines of minatures, etc.

As you collect your figures, you can begin the modeling and painting process. This is a hobby all it's own, and I won't spend too much time on it here. For me, painting my collection of miniatures is a very satisfying and rewarding aspect of the hobby. Once I have done my research, looked into uniform colors and unit structure, I can begin the painting process. Often, I sit and paint for an hour or two after a hard day at work and just relax and zone out. In many ways, it is a form of meditation. It can also be very time consuming... It helps that Loralee and I don't have a TV (or, more exactly, we have a TV but no reception, so we are not vegging in front of a tube for 3 hours every night). And, we make it special together time by doing our hobbies together: She knits while I paint and we talk or listen to the radio. So, it becomes a far more creative and relaxing time when we can manage to do it.... And, the best part: As I complete models and the forces take shape, I enjoy the incredible satisfaction of standing back and seeing that SOMETHING was actually accomplished.

Now, finally, there are the games themselves: To me, the visual appeal of a nicely laid out game table is very important, and tend to have the viceral appeal of a miniautre diarama or HO scale train layout (you'll never see me playing with unpainted figures!). It is much more than just a video game in 3-d. Finding an appealing set of rules for your period is very important, for me it needs to be a set that is easy to learn, fast to play, but rewards good stragegy and mirrors the tactics of the period I am attempting to game.

How is all this different from other games? I love most any games, especially strategy games. But, I think I find historical miniature wargames so satisfying because of the investment of so much effort behind them: Reading history, researching tactics, collecting and painting a miniature army, all finally leading up to the game iteself.

I hope you all have enjoyed my brief discussion about Historical Miniature Wargaming. Incidentally, I also play some fantasy. Currently, my projects are as follows, and I have some goals to complete them in 2007:
  • WWII Soviets, based for Flames of War (But could be used for Battlefront, etc) in 15mm.
  • 28mm Crusader era muslim army, used with my own rules but also Warhammer Ancients.
  • 28mm Chaos Beastman army, used for No Quarter but also Warhammer.

I hope to wrap these up within the first half of 07, at which time I can contemplate a new project. The miniature company Xyston has a great range of ancient greeks and Romans in 15mm, and I am contemplating building two armies, Republican Rome vs. Carthage during the Punic wars..... We'll see, maybe something else will grab my attention between now and then.

-
-

Friday, December 22, 2006

Thursday @ Shawn's.

Greetings... Dan... and eventually more. :)

Had a good time at Shawn's with Devon on Thursday night. Thought Andy (a new guy from the office) was going to make it... but he got held up with a Christmas tree and accidentally deleted my phone message with our phone numbers... so he waited in Lyndonville hoping I'd call him. :)

Hopefully he'll be back, not get bogged down by the "failure". Happens to the best of us. And as the guy who's more or less run gaming stuff for two years, I can say that's the flat out truth. Happens to the best of us often, and the rest of us even more. Coming that first time is key. Pull yourself up by your bootstraps to do that hard work, and it's all downhill.

Flames of War, a WWII miniatures game that's similar in design to Warhammer, was the order of the evening, after a lovely dinner via Shawn and his with-child wife Laurelie. What a lovely couple. Sometimes I wanna turn around and look for the projector showing a Hollywood movie. :) The game was a small-scale battle with the Russians and the Germans. I'm not suited to talk in detail about it... so Dan and I need to kick Devon & Shawn in the pants and get them to do it.

(Amos makes a move to kick pants... but finds no appropriate butts nearby... and falls on his own)

I spent my time being open to new things, and looking for gameplay. Elegantly painted miniatures and well-designed battlefields do nothing for me. In some ways, the more realistic non-videogames try to be, the more it highlights how they're... unrealistic. It's almost a negative, in a strange way. For troops, as an example, I'd almost prefer... a YINSH token with the unit type written on it. Quality, simple pieces.

The gameplay for Flames of War? Shows promise... and the two guys are bonkers for it. I'll keep calling off my "No new things! I've got myself figured out!" dogs. :) Open mind, open heart. Don't be like the myriad people I've encountered who won't muster the effort to try what I love.

After FoW, a quick game of Carcassonne: Hunters & Gatherers. Nice little game. Shawn screwed me... but it wouldn't have helped me beat Devon. Made my forest uncloseable with my last tile. Two forests were snatched from me too. Devon got two hunters into one (beating my solo hunter), and Shawn got two hunters in another (beating my other solo hunter). Sigh.

Vengeance will be mine!

Might play Axis & Allies Thursday the 28th, if Shawn's acquaintance agrees to come. If not... might move to the El Grande I suggested, and supplements (Fight Science & Super Bomberman 2).

Lastly... just got word that Jamie Easterbrooks will be at the Academy Convention January 13th!

Game on...

-AnonAmos

Wednesday, December 20, 2006

Game Night Review

Greeting to all,

We it was an excellent night of games last night. I had 4 people come over and I made five. The game of choice last night was Power Grid. Two of the five people had limited or no knowledge of how to play so it was greeting learning and playing something new. For the rest of the people they were already big fans of the game.

The owner of the game had pick up the expansion board so we were able to chose from two more location: France or Italy. France was chosen and play began. Now the unique thing about using the France board is that Nuclear power comes out very early in the game and Uranium was very plentiful in the supply. Lending it self to a wide variety of plants being purchased earlier.

I found that the games many phases and steps can make for a fun and challenging atmosphere of play. Even better is that you don't need to be an expert to find enjoyment in playing. The only troubles that I encountered were in deciding when and how much to spend on the power plants. The tick seems to be in understanding just what you will need in the end to power your cities. Because the end came so quick when Step 3 started I also found myself with not enough money to build into the number of cities that I could power. Next time I will have to plan more in advance.

Power Grid I think it is a great game for people with all abilities and interest and should be included in anyone list of games to play.
DC

Monday, December 18, 2006

Planning vs. Free Form.

Ok... trying out this "wee bit at a time" philosophy.

And Dan... is anyone else actively paying attention? Or do we have to bust some heads? :)

After the game day yesterday, where we made it up as we went along and ended up with a bunch of good videogaming and no tabletop games, I had some thoughts. They're about the best way to come into a game day/night. About setting a plan in advance, or making it up as we go along.

What do people prefer? Sometimes I think I get a bit... fragmented... with little slices of a lot, and a kind of adrift formlessness when it's all shooting from the hip. I'm wondering if it might be better to set a bit of a schedule... like, say "A game of Power Grid, finishing out the block with a few games of For Sale", or "A game of War of the Ring, with a theme tie-in two/three-board battle with Lord of the Rings: The Confrontation".

People know it in advance, might get their minds in the grove, and it might feel more coherent, more substantial.

On the other hand, people might dislike the idea of planning stuff that isn't work... and it's usually "work" that hasta be exhaustively planned.

So, a few thoughts on that would be cool. Lets see if we can get a real discussion here. Ken, Shawn, Devon, Bryan... speak up fellas. And the blog will record it all for posterity! :)

-AnonAmos

Sunday, December 17, 2006

Game Day, Sunday December 17th.

Those attending? Bryan, Devon & Ken. Finally Ken! :)

Longer block of time today, thankfully. We didn't, however, get to a board game, though there were many around. Seems we got "stuck" with videogames. Not that that's a bad thing. I get "videogame head", or "videogame eyes", or general "videogame body", but we played some very good ones. More bouts with Dead or Alive 2, a few crazy rounds of Chu Chu Rocket, some trade-off two player rounds with Power Stone, and even some Quake 3 (still on the Dreamcast). With the latter, I managed to get over the seeming lack of inverted aiming (ingrained preference from Resident Evil 4).

After Ken left (early, that pansy!), Devon & Bryan and I watched the re-dubbed DVD of Akira, Bryan's favorite (anime) movie. Very good, and much better without the horrible, horrible original voice-overs. Not my favorite anime. Lacks the philosophical "meat on the bones" of something like Princess Mononoke.

In hindsight, I'd have to say that, whatever the game, I prefer a good board game. Something longer and more in depth to dig into, without the drawbacks of hours spent staring at a TV. Most good 4 player videogames are "short burst" games... though, off the top of my head, I can think of The Secret of Mana on the Super Nintendo, an excellent multi-player action role playing game... though it's 3 player.

Again, in hindsight, I would've liked to give Ken a taste of War of the Ring, then perhaps try to show Devon and the others a bit of the multi-player greatness of Tigris & Euphrates. T&E just doesn't reveal itself quickly. Hard not to trust first impressions, though... about anything. Gotta save time, organize thoughts efficiently, and filter.

Even a game of Time's Up! should've been on tap. Really anxious to show others what a fantastic party game that is, with more strategy than party games are usually known for. As of this moment, only Dan's had a taste, and it wasn't with the best crew for it.

Be headin' over to Dan's Tuesday, with Devon & Shawn, presumably. I believe I'll bring Power Grid over. Perhaps a few of the others Dan mentioned in his last post.

-AnonAmos

Thursday, December 14, 2006

Twilight Imperium & December 19th @ Dan's.

Hey All:

I felt non-fulfillment as well, with Twilight Imperium 3rd Edition, but only because we hadn't really cracked it. It's a good rule of thumb that no real judgement can be passed on a game until you "get the basics down". A good strategy game won't show you it's goods until you go forward from there.

I think I'll read the rules myself at some time, and maybe dig it out for a game day weekend, or for SJACon 2006 Friday January 13th. I've got a healthy faith that the game will grow in my esteem the more I dig... just like War of the Ring. When I was bungling through it at first (no one who knew it inside and out taught me... I wasn't lucky like Devon, Shawn & Bryan), I didn't see much reason for hoo-ha: just headaches. But the more I play... the more I stay. :)

I was grumpy Tuesday night late, and Wednesday because I didn't have the opportunity to go back to Twilight Imperium 3rd Edition again and best it. I needed a night sleep, then another crack. I felt I'd been spanked, with no opportunity for a rematch. :) I've got a degree of patience though... and much faith. There's very good reason to believe the game won't be "tapped out" a few hours after nailing down the basics.

For this Sunday, I'm looking at some big stuff. War of the Ring (http://boardgamegeek.com/game/9609) will be a main one. Devon might be so kind as to lead us in an epic battle of A Game of Thrones (http://boardgamegeek.com/game/6472), based on the legendary books by George R.R. Margin (why aren't you beating down our door to teach you, Josh Seamon!). Struggle of Empires (http://boardgamegeek.com/game/9625) is a great potentially 7 player alliance-based imperialism game I've played twice. And there are two cannonical games I've never played: El Grande (http://boardgamegeek.com/game/93) and Caylus (http://boardgamegeek.com/game/18602).

I agree with Dan, too, on his choices. More Catan (with the expansion) would be nice. Goa is supposed to be very good. Dune's a prize, one of the uncommon older games (1979-ish) that still gets much respect. My respect for Power Grid goes, 3 games in, rules finally nailed down (6 players, too). And my one epic game of Railroad Tycoon at the NH Plymouth State College convention went very well (I met the victory conditions just as I was about to implode financially, heh heh).

Ok. Dan's recommended I do smaller bites, over more days. :)

-AnonAmos

Wednesday, December 13, 2006

Games for you and me

Well Tuesday was the night that we tried to finish our games of Twilight Imperium 3rd Edition. Yes the game was making sense by the time I left. But I still have a feeling of non fulfillment. It would seem to me that a game as great as Twilight Imperium is support to be is lacks in a good explanations and understand on how to play. So for me I would say lets leave that game on the shelf till a time when we have more than 3 hours to learn and play.

With that in mind lets talk games for next week. This is what I am thinking, as hose for this week I will post a group of games that I would be interested in playing and have people provide a yay or nay to each game. In this way we can all vote on the game to be played at game night.
Here we go. I have only played one game or Power Grid and it was with some miss under stood rules. So the first game I am suggesting we play is Power Grid .

Railroad Tycoon is another game that I would be interested in learning and playing.

Goa sounds a lot like Puerto Rico, which is one of my more favorite of games. So Goa could be fun.

Settlers of Catan is a game that I have only played once and I found the game very interesting. So I would love to see us play this game again.

Dune, will I like the books and it was a cool movie. Why not a game.

So I like the idea of playing any of they above games or if someone would like to suggest something else than just let us know. See you all soon.
DC

Sunday, December 10, 2006

12-05-06 Game Night, & More Thoughts.

Greetings, Fun-Lovers!

One point: I forgot, last time, to give any examples of how luck can play a good, strategic role in games. Tigris & Euphrates, War of the Ring, Puerto Rico, Settlers of Catan, Ticket to Ride... all have elements of luck.

What's different is that the luck doesn't control the game, isn't capable of instantly invalidating a carefully laid plan.

When you draw your six tiles in Tigris & Euphrates, tiles in a color you don't need can be turned into points you do need, given the nature of bi-color monuments and external combat that cripples uninvolved leaders.

When you roll the dice for combat in War of the Ring, there are army size modifiers, leaders, and battle cards. And when you draw event cards, they have two possible uses, one of which will usually be valueable in the near future, forcing you to adapt.

When the plantations flip up randomly in Puerto Rico, everyone is subjected to that luck equally, with knowledge of what's flipped up coming before anyone picks the settler role.

In Settlers of Catan, a detailed knowledge is provided of how often each number, 2-12, will come up; and the dice for resources are rolled often enough so that it balances. And with the dynamics of trading, bad resources can be turned onto good ones, with skill.

In Ticket to Ride, the 5 face up cards will almost always have some value somewhere down the line, given how many routes one has to claim. Wilds bail one out of bad luck to a degree, too, both the card wilds and route wilds.

The bottom line is that you aren't at the mercy of the luck in the games mentioned above. The luck is a manageable part of the strategy, an element that can be controlled, usually, with skill to achieve victory. And that makes me, anyway, feel less like a monkey and more like a man with a mind.

For more thoughts on the matter, here's an article by the co-creator of The Princes of Florence that's part of the cause for my thoughts on the matter. http://www.thegamesjournal.com/articles/WhatMakesaGame.shtml

So, on Tuesday the 5th, playing Twilight Imperium 3rd Edition, I had flashbacks to the very first game night we had, almost two years ago now.

I'd just discovered boardgamegeek.com back then, as well as online stores that sold games that barely exist for purchase pysically in Vermont. It was boardgames.com (obvious search, that), since proven to be far inferior in price and selection to sites like thoughthammer.com.

Anyway, before picking up the rankings at BGG as a source of collection-building info that's likely to be worth the time, pleasure and money of many, I'd gotten the team-oriented Lord of the Rings game by noted designer Renier Knizia (Tigris & Euphrates, Modern Art, etc.). http://boardgamegeek.com/game/823. A good teamwork game, though probably bettered by Shadows Over Camelot.

Back then, I was just so gung ho with the games I'd discovered, so blown away by the fact that no one had ever heard of any of them, so amazed with the potential to eliminate the gaming drawbacks of videogames, I just thought the whole world would fall into line when I so much as gave it a whiff of them. So, I broke out the game without having read the rules, expecting we'd all figure them out quickly, and that everyone would love the learning process.

Wrong!

I spent the next week worrying that I'd killed a beautiful newborn baby. People were disgruntled. Jay himself, a big gaming and LotR fan, called the game "shit on a rotating shit stick". Not true, as Dan and I learned later, as well as my cousin Elliot from Burlington (hopefully attending the Sunday game day on the 17th). But I don't blame people for jumping to conclusions. It was all poorly planned on my part.

I believe we rescued the night by digging out the original Scene It!. Not a bastion of strategy, but good for film buffs. Jay didn't call that one anything on a rotating anything stick: he won.

So, all that was recalled for me playing Twilight Imperium 3rd Edition. Luckily, all the people there have had varying degrees of experience with the best tabletop games, so we knew what we were getting into and how to avoid rushing to judgement. Still, I'm bringing some supplemental paperwork next Tuesday when we finish at Devon's, like FAQs, gouge sheets, and a 2nd printout of the rules so more than one person can look a thing up at a time.

And on another note... Dan's right. Super Bomberman 2 is a great alternative. Quick, fast, and deep as a videogame, and a genuine pleasure for me to play again. I worried, after my sophomore year in college, that I'd never get another taste, at least not with people willing to bone up on their skills. It's a pure multi-player game... so I can't do the Resident Evil 4 thing and bring back all the good old days by sitting up all weekend in my underwear... alone. :)

One of my biggest hopes is that people will come to trust me and my knowledge of games (non-athletic, anyway) implicitly. In fact, at this point, I'd like my tombstone to read "He knew games.".

And I'd like people to be able to see(nay, feel) that, while far from perfect (I understand statistical bias, you know), the rankings at BGG give at least a 100 games, largely unknown, that will yield up greatness if given time, faith, and patience. The collected verdicts of the world's most knowledgeable tabletop gamers result in at least that. It may not be your type of depth, strategy, and meaningful descision making, but they'll at least have your respect.

That faith, the implications of the rankings, hit me instantly when I stumbled on them. And I keep thinking they'll hit others instantly. Yet they rarely do. Sometimes I scratch my head when "what looks good", or "what a friend recommends", or "what someone happens to teach me" double as reasons to use up precious and rare time, money, and space. Tick... tick... tick.

I think sometimes about how people are built, about what I've learned about evolution. before puberty (if there had to be a point), people are built to learn how to approach the world. After that point (again, if there had to be a point), people are built to take what they've learned about how to approach the world, and to stick to it. So often, even with "geeks", I'll try to talk about this totally new area, and I'll get "the look". Not "the look" that a guy gives when he's forcing himself to do something his woman wants him to do, but "the look" of someone who's having the underpinnings of their belief structure chipped away at. They sense that there's value out there that they don't have a bead on... but their life is so... full... that the pull to stick to "what they know" clamps some jaws on their cajones.

Make any sense?

When people are young, they're dynamic and creative, evolutionarily speaking, because if their culture is broken, they're capable of taking the reigns and fixing it (if big business and the government will let them), while older people stick to what they know, usually with great clinginess because if they've made it to that age, their culture is probably a workable one, and the culture doesn't need the burden of them fighting it, but the benefit of them supporting it.

So... in our culture... the young rage against their culture... but can't change it because of how titanic, monolithic, and even essential it has become... in spite of it's horrible flaws. Then, people become sullen, isolated adults, semi-conscious of the knowledge that they failed in their duty to change, and are now incapable of it.

Make sense yet?

If not... blog back! :)

-AnonAmos

Wednesday, December 6, 2006

Game Night

Well it was truly and interesting if not insightful evening of games. The consensus was that we should play Twilight Imperium 3rd Edition. I having never played before and was as always open to the idea. But then the 23 pages of rules came out. Needles to say it didn't matter that 3 of the players had read the rules before. We still had to read them as we playing. So after 1 hour of set up and 1 hour of understanding the play sequence, we had about 30 minutes of good playtime.

So having only played 30 minutes I will reserve my judgment till next week after we finish our game.

Note: Bomberman 2 for Super Nintendo is just the ticket when you are in need of some relaxation.

DC

Saturday, December 2, 2006

Thoughts on Games of Luck & Games of Strategy...

Greetings, gamers.

For some time, I've thought of getting out my... thoughts... on games of luck and games of strategy.

Most of the games everyone in the US knows are largely games of luck. Sorry, Monopoly, Candyland, Risk, Stratego, Rummy, Go Fish, etc. You roll some dice, you draw some cards, and chose from a handful of pretty obvious choices. Then you roll some more dice and draw some more cards. There may be strategy, literally speaking, but it's pretty basic.

Chess in an exception to the "well known but shallow" rule of thumb, but it's more respected than really played by most of the nation.

Games of luck drive me nuts, now, having discovered games with legitimate, deep strategy; meaningful choices; genuine thinking. I feel like it matters that I have a brain. Of course my brain comes in useful for socializing, but when the passtime is games, and games that are shallow strategically, I can't stop from thinking about the games that take a lot more skill (which I have, and want to play, many of).

With the cards and dice I mentioned above, I feel almost like they're strapping a leash or two to my neck, then dragging me to where they want me to go (like they have a consciousness, ha ha). I might as well be a monkey as a man with a mind. I want the outcome to be something I can, at least in theory, control.

Some people get a thrill off of being on the good side of luck. It's when lady luck smiles upon them. It's when, as I've heard it neatly put, the universe takes notice of you. Me... it feels like infuriating arbitrary randomness that has not a thing to do with me. I might as well be sitting by the side of the road, feeling elated if 10 cars drive by in an hour, or depressed if it's only 5.

But honestly, as I told Devon, the gods bless those who love luck. They're lucky. I'd love to love more of the world. The more things you love, the more happy the world is.

That's all for now.

-AnonAmos

Friday, December 1, 2006

For the Board Gamer in You

Good day to all. Some friends and I thought it would be a great idea to start a blog for those of us who play board games or at lest like the idea playing board games. With that premise in mind here we go.

So if you think Risk and Monopoly are the greatest games you have ever played than you are missing a whole slue of games made in Europe. Here is a great resource web page for board games http://www.boardgamegeek.com. The games page rankes over 3000 games and is a great place to start learning just what else is out there.

See ya DC.